Entity Culling

All dimensions · performance

Entity Culling

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A pure performance mod. It stops the game from rendering mobs, animals and block-entities that are hidden behind walls — things you can't actually see. The result is more FPS, especially in busy areas, farms and big bases, with no visual difference to you.

Why it helps

  • Skips drawing creatures and tile-entities that are out of sight.
  • Big wins in mob farms, villages and detailed builds.
  • Completely behind-the-scenes — install it and forget it.

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