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Custom mod · made for this server

Custom Companions

A personal companion that fights alongside you

A personal companion that fights alongside you, levels up, and grows into a build you design. Logistics (fetching items) is a handy bonus.

In development

Custom Companions is a work in progress built specifically for this server. Details below describe the design — some parts may not be live yet or may change. Ask the admin what's currently enabled.

The idea

Each player gets one personal companion, created by talking to an NPC when you first join. You choose its class, look, size, and name — even a custom skin. From there it's mainly a combat assistant: it fights with you, gains levels from kills, and casts abilities you put together yourself.

Everything about your companion lives on the server, so it's consistent and grief-safe — your companion can't hurt other players or their companions.

Classes

Pick one at creation. Classes are light archetypes — real power comes from the abilities you build, so no class is overpowered.

Class Plays like Notes
Warrior Frontline bruiser — gap-closes, taunts, body-blocks for you Toughest; grounded
Range Marksman — best single-target damage at range Squishy; kites
Summoner Conjurer — summons minions to tank and distract Gentle hover
Mage Battlemage — AoE, crowd control, and the only owner-heal Squishiest; gentle hover

How it grows

  • Two separate XP pools. Your companion earns its own XP from kills, which pays for everything that grows — stats, ability slots, unlocks. Your normal (green-orb) XP only pays for using the convenience features (like fetching items). Mnemonic: unlocking teleport costs companion XP; using it costs your XP.
  • Abilities you compose. Abilities are built from components (damage, area-of-effect, projectile, status effect, knockback, heal, summon…). You assemble a main ability plus side abilities, balancing cooldowns and an energy pool.
  • AI modes. Set it to Passive (never fights), Defensive (retaliates), or Aggressive (hunts nearby hostiles). You can also force a specific ability with a keybind.
  • Death & respawn. If it falls, a respawn timer runs (shorter as it levels), then you pick a visible block for it to reappear on.

Pictos & Luminas (the build layer)

On top of the active combat kit, companions have a passive build system inspired by Clair Obscur: Expedition 33. Two pieces, explained simply:

  • Pictos — equippable pieces (up to 3) that give stat bonuses + a special passive. Think of them like build-defining badges. Rarer pictos are stronger.
  • Luminas — the passive part of a picto, learned permanently. Keep a picto equipped and let your companion deal damage with it; once it's "learned," that passive becomes a Lumina you can equip without taking up a picto slot.
    • Equipping Luminas spends Lumen, a separate capacity budget that grows with your level.
    • The trade-off: a Picto gives stats and a passive but uses one of your 3 slots; a Lumina gives only the passive but costs Lumen — freeing a picto slot for stats.

You manage all of this in the companion panel (a themed arcane gold/black UI), opened from your companion item.

Logistics (bonus utility)

Point your companion at a chest to "remember" it, then ask it to fetch or deposit items even from afar. Each fetch costs a little of your normal XP (more items = more XP). Low-level companions walk; higher-level ones can teleport once that's unlocked. It also respects Realm Gates — it won't fetch from a dimension you can't reach.